Sunday, October 26, 2014

Wing Engine

I remade the header image for my portfolio site, here is some of the process for it. I was going for a kind of dieselpunk, final fantasy vibe with this one. I started with some rough concept sketches, then modeled the the wing and engine low poly in Maya. The wing sculpt was made in Zbrush and baked in Xnormal. Textured finished in dDo. I included some different lighting variations of the wing within Marmoset Toolbag.





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