Wednesday, February 19, 2014

Spring 2014 WIP

Here is some work in progress from my current semester. The exterior scenes have terrain generated in World Machine and I did some paintovers to get lighting and texture ideas.

This is a low-poly World of Warcraft style diorama. It's a stargazer's house that was hit by an asteroid. The irony!

Senior Project Dump

I haven't posted since last semester, so here is my end of semester work from the fall. It's all art-deco themed, and based mostly on real art deco product design, though the interior is out of my head.

Friday, October 25, 2013

Office Environment Layout

Finishing up the design and paintover for my environment this semester. About to start cranking out the details and flesh this thing out! Here is the paintover and color test as well as the raw 3D render.


raw Vray render

Sunday, September 15, 2013

3D Paintovers

I made some simple scenes in Maya and painted over them to try out some concept & lighting ideas.

Friday, September 6, 2013

Early rough sketches and reference images for my senior project at school.

photos from "Depression Modern" by Martin Greif

Sunday, September 1, 2013

Sci Fi Bits

Abstract piece done for my texturing and lighting class.

Art Deco Sculpt

Trying out anatomy sculpting for a prop for my senior project at Otis. Started the base mesh in Maya and sculpted all the details and fabric parts in Mudbox. Eventually it will be a game asset to be rendered in Marmoset.