Hi all! So I graduated in May and figured it's about time to post my final pieces and process work for my senior show. I had a lot of fun at the show and tons of people came by to play my demo game. It was crazy learning Unity and making something people could actually play!
Low poly diorama in the Blizzard World of Warcraft style. The house is only one quarter that is duplicated. All the textures are hand-painted.
Luger P08 I modeled and textured. High poly bake done in Xnormal, details in dDo, and real time render in Marmoset Toolbag.
Low poly environment piece based on the airlock from the end of James Cameron's Aliens.
Art deco clock based on Paul Frankl's original product design.
My completed tundra environment. It needed a lake. Runs real time in the Unity Game Engine.
Slate rocks for the environment. Modeled in Zbrush.
On the left are hand-sculpted tiling textures from Zbrush with a bit of photo texturing thrown in. Thanks to Bryan Koszoru for a killer introduction to the tiling texture workflow! On the right is my rock texture sheet.