Finishing up the design and paintover for my environment this semester. About to start cranking out the details and flesh this thing out! Here is the paintover and color test as well as the raw 3D render.
Trying out anatomy sculpting for a prop for my senior project at Otis. Started the base mesh in Maya and sculpted all the details and fabric parts in Mudbox. Eventually it will be a game asset to be rendered in Marmoset.