Trying out anatomy sculpting for a prop for my senior project at Otis. Started the base mesh in Maya and sculpted all the details and fabric parts in Mudbox. Eventually it will be a game asset to be rendered in Marmoset.
Some crazy projects from my 3D animation class. The diorama one with the robot arm has pieces borrowed from Tadpole 3159's Metal Gear Rex model from Turbosquid as well as a car model handed out in class. Other than that everything is 100% modeled by me. Quite a bit of work.